![]() ![]() Therefore, pure black (0) + pure white (255) = Pure white (255), Mid grey (125) + Mid grey (125) = White (250) and so on. So adding pure black adds 0 whilst adding pure white adds 255. We know that for example Pure White is 255 and Pure Black is 0. It adds the color information of the pixels to each other. ![]() Note: I should explain a little bit what linear Dodge (Add) blending mode does. One of the main benefits of having a composite like this is that, for example, on this reflection layer you can paint/paste in any reflection you want to appear in the windows. ![]() So, enable visibility for your Reflection Layer and set it's blending mode to Linear Dodge (Add) and see the difference. At this point things look much better, but you may be asking yourself - why is my glass black? Well, most of the glass information in the final render is contained in the reflection and refraction passes, and we havent composed them just yet. ![]()
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